Mobilism is a prime opportunity for getting your mobile or tablet devices in the hands of web developers who are enthusiastic about mobile and might be spurred to create web apps for it. We ask you to provide at least ten devices, but you're perfectly free to give us more if you're so inclined. The more devices you give away, the more developer mindshare you'll get.
During the conference we'll draw random attendees who will then draw a random device. Any attendee can win only one device. Speakers, organisers, and sponsors are not eligible.
In exchange for your devices you get
- your logo on the conference website and in the booklet
- two free tickets, which include an invitation to speakers' dinner
- the right to buy five more tickets for €450 apiece (25% discount)
- customised badges with your logo for all your attendees
- a brief on-stage introduction to your devices by PPK
The maximum number of attendees is 450. A more conservative estimate would be about 300-325. About 40% of the audience comes from the Netherlands, 10%+ each from Germany, Norway, and Sweden, and most of the rest from the rest of Europe. Non-European attendees form only about 5% of the total.
Most of the audience is well-versed in one or more disciplines within traditional desktop web design or development. They are fascinated by mobile and the mobile web, but don't quite know how to approach a mobile web project yet, and are confused by the immense amount of browsers, platforms, screen sizes, players, and configurations in the mobile world.
The conference aims to explain the difference between desktop and mobile web development. Most of the sessions will be explanations of one specific technical or design topic, or anything else that helps desktop web designers and developers to take their talent to mobile. There will also be a few general overview sessions.
What the audience needs most, apart from solid technical and conceptual how-tos, is actual devices where they can test their sites on. That's why we're asking our sponsors to provide those devices to us.
A minority of the audience comes from the mobile world. This section will be interested in how web design and development works; not necessarily its details, but definitely its ways of working and tools and tricks.